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Isis
This is my first photogrammetry project and I have found it to be incredibly rewarding and exciting! I created this Egyptian 3D model by photographing the real object in a 360-degree pattern, importing the images into Meshroom, optimizing the resulting 3D model in Zbrush and Maya, projecting the texture on the optimized asset in Meshroom, and cleaning up textures in Substance Painter and Photoshop. The final render was done in Marmoset Toolbag.
Tools: Zbrush, Substance Painter, Photoshop, Maya, Meshroom, and Marmoset Toolbag
Responsible for all aspects.
May 2021
Renders
Isis_01
Isis_02
Isis_03
Isis_01
1/3
Marmoset Viewer
The roughness is not completely accurate in this viewer but feel free to look around!
Video
Real-life Model

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