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Isis

This is my first photogrammetry project and I have found it to be incredibly rewarding and exciting! I created this Egyptian 3D model by photographing the real object in a 360-degree pattern, importing the images into Meshroom, optimizing the resulting 3D model in Zbrush and Maya, projecting the texture on the optimized asset in Meshroom, and cleaning up textures in Substance Painter and Photoshop. The final render was done in Marmoset Toolbag.

Tools: Zbrush, Substance Painter, Photoshop, Maya, Meshroom, and Marmoset Toolbag

Responsible for all aspects.

May 2021

Renders

Isis_01
Isis_01

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Isis_02
Isis_02

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Isis_03
Isis_03

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Isis_01
Isis_01

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1/3

Marmoset Viewer

The roughness is not completely accurate in this viewer but feel free to look around!

Video

Real-life Model

DSC_3589.jpg
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